Marble Rush™ Corkscrew Rush Set™ Random Challenge
Marble Rush™ Golden Rules
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Rule #1: Gravity
Gravity pulls things down. -
Rule #2: Slope
Slope affects speed. -
Rule #3: Random
Random is unpredictable. -
Rule #4: Force
Force is a push or a pull. -
Rule #5: Friction
Friction is everywhere.
Learn About Random
Real World Connection
Hands-On Challenge: Random!
What’s Needed:
- Marble Rush™ Corkscrew Rush Set™
- 5 different colored marbles
- A piece of paper
- Something to write with (pencil, pen, crayon, marker)
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Complete the construction set as illustrated, then place 4 marbles in the Starting Gate to begin. Complete the construction set as illustrated, then drop a few marbles into the Green Fill & Tip Barrel and guess which marble will finish first. Then, tip the Green Fill & Tip Barrel over and see what happens. Did you guess right?
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Now, focus on the Green Fill & Tip Barrel, note how the order in which you place the marbles into the Green Fill & Tip Barrel isn’t always the same as the order of the marbles at the finish. This is what we mean when something is unpredictable or happens randomly.
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Collect the same marbles and place them into the Green Fill & Tip Barrel in the same order as the last time you started. Now, make a prediction: do you think they will end in the same order or a different order from last time? Why?
Thinking Critically: Realizing Random
Exploration 1: Random Rearrangement
Investigate ways to change the track layout to see if you can randomize the order of the marbles between the start and end of the track. First, place the 5 different colored marbles at the start and record the order in which you placed them. Start them down the track and then record the order of the marbles at the end. You can rearrange the pieces to see what effect this has on the order in which the marbles finish the track. Draw a simple sketch of your design and write down your prediction of what order they will finish. Finally, record the finishing order.- Were you ever able to predict the finishing order of all 5 marbles? Why do you think this is?
- What track pieces do you think make things more random?
Exploration 2: Removing Random
Sometimes it is important for things to be predictable instead of random. Try to make it so the finishing order is not random—this means that the order the marble start is the same order that they finish. Complete this activity by first selecting and removing 1 track piece. Then, place 5 marbles at the start, record their order, and see what order they finish in.- Do the marbles enter the Corkscrew Tumbler in the same order that they exit the corkscrew? Why or why not?
- Which track pieces caused the marble order to be different from the start? How many of these randomizing track pieces were there?
Exploration 3: Random Reliance
The randomization effect can be introduced by the interaction between two track pieces. This occurs when the features of one track piece influences the behavior of the marbles as they pass through another track piece. Experiment with this by creating a layout design where the Yellow Pinch Track feeds marbles into the Large Green Vortex. Then, place 5 marbles at the start and record their order as they enter the Yellow Pinch Track. Then, record the order in which the marbles exit the Large Green Vortex.- Do the marbles enter the Large Green Vortex in the same order that they exit this piece?
- How does the Yellow Pinch Track influence the behavior of the marbles in the Large Green Vortex?